WE MAKE
STRANGE
MACHINES.
THE IDEA
A FUTURE THAT NEVER HAPPENED.
Plastic Audio makes software signal processors that feel like objects: direct, tactile, colourful and slightly improbable. The visual language comes from 1970s industrial design, studio engineering, molded plastic and speculative technology.
The goal is not to imitate old equipment panel-for-panel. It is to build new tools with an analogue attitude and a digital brain.
THE RULESSIMPLE.
SIMPLE.
USEFUL.
LOUD.
Every unit should make sense quickly. Manuals are visual. Controls earn their place. Presets are starting points, not a substitute for turning knobs.
Plastic Audio is part of Plastic Gospel.