ABOUT PLASTIC AUDIO

WE MAKE
STRANGE
MACHINES.

THE IDEA

A FUTURE THAT NEVER HAPPENED.

Plastic Audio makes software signal processors that feel like objects: direct, tactile, colourful and slightly improbable. The visual language comes from 1970s industrial design, studio engineering, molded plastic and speculative technology.

The goal is not to imitate old equipment panel-for-panel. It is to build new tools with an analogue attitude and a digital brain.

THE RULES

SIMPLE.
USEFUL.
LOUD.

Every unit should make sense quickly. Manuals are visual. Controls earn their place. Presets are starting points, not a substitute for turning knobs.

Plastic Audio is part of Plastic Gospel.

STAY
CONNECTED.

New machines, free units
and strange ideas.